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The tutorial takes the form of a five part mini-campaign that does cover the basics, but more often gets carried away showing off the 'fun' stuff like how to set up an electric chair or handle a riot, when what a new player really needs to know are things like why the prisoners aren’t able to go to the canteen, when to start work on the Administration building, or that Grants are essentially the mission system that provide the money and steps rather than an advanced game feature. Start up the sandbox and you get very little to go on - a field, very little money, and a welcome letter with only the most casual introduction." Prison Architect does a dismal job of introducing itself if you just start playing, and just getting a handle on the basics can be incredibly frustrating. It’s not enough for instance to just put down CCTV monitors they all have to be hooked up to a console with a guard assigned to watch, otherwise you’re still blind to what prisoners are up to.While I say “not too difficult” though, I’m speaking relatively. That’s not too difficult early on, but the needs of a larger prison soon multiply. The catch, paving the road to Hell with former good intentions, is that you’re running a private prison, which has to turn a profit in addition to processing criminals. Out In The YardĪll this makes for a surprisingly open sandbox, given the highly specific nature of the job, though it’s a sandbox where the map has to be fenced off quickly, before the first prisoner delivery arrives.
PRISON ARCHITECT WIKI RANDOM EVENTS WINDOWS
Everything in one big building? Lots of small buildings around a yard? The system allows both, as well as drawing a line between essentials for each room, such as a toilet, and whatever generous extras you feel like providing, such as windows in basic cells or beds in solitary confinement. You don’t just put down buildings, but plan them (in a way that feels incredibly fiddly to begin with and will lead to a lot of buildings ending up the wrong size for what you need as you figure it out), zone out individual rooms, and kit them out with what they need.

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